﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GemTowerDefence.Towers
{
  public class Rock : Tower
  {
    public override bool HasTarget
    {
      // The tower will never have just one target.
      get { return false; }
    }

    /// <summary>
    /// Constructs a new Spike Tower object.
    /// </summary>
    public Rock(Texture2D texture, Texture2D bulletTexture, Vector2 position)
      : base(texture, bulletTexture, position)
    {
      Damage = 0; // Set the damage.
      Range = 0; // Set the radius.
    }

    public override void GetClosestEnemy(List<Enemy> enemies)
    {
    }

    public override void Update(GameTime gameTime)
    {
    }

  }
}
